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Resident Evil Village
Google Stadia · iOS · Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S
Resident Evil Village is a first-person survival horror game and the sequel to Resident Evil 7: Biohazard. The game maintains elements from previous Resident Evil games, with players having to scavenge environments for items and manage their resources. However, it adds more action-oriented gameplay, with higher enemy counts and a greater emphasis on combat.

Resident Evil 3
iOS · Mac · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S
Resident Evil 3 is a remake of the original Resident Evil 3: Nemesis released in 1999. It updates the story and gameplay for a modern audience. Like the Resident Evil 2 remake, the game uses over-the-shoulder third person point of view similar to Resident Evil 4 and later installments. Players will spend most of their time playing as Jill Valentine, although on some occasions they will assume the role of Carlos Oliveira, giving him more screen time as a deuteragonist.

Resident Evil 2
Dreamcast · Nintendo GameCube · PC (Microsoft Windows) · PlayStation · PlayStation 3 · PlayStation Portable
Resident Evil 2 is a sequel to the first Resident Evil title. Like the previous game in the series, Resident Evil 2 is a 3D action-adventure using three-dimensional polygon characters over two-dimensional pre-rendered backgrounds, with the action viewed through a variety of cinematic fixed camera angles in each room. Players can choose to play as one of two possible characters, each goes through the same initial scenario but with differences in the type of weaponry they find and the people they meet along the way.

Resident Evil 4
Nintendo GameCube
Resident Evil 4 is the sixth installment in the Resident Evil series and is often noted for its departure from the fixed camera angles of earlier titles. It introduced an over-the-shoulder third-person perspective, faster-paced gunplay, and more dynamic controls. The game features larger, more open environments and a new AI system that enables enemies to coordinate attacks and attempt to corner the player. Enemies exhibit more human-like behavior, such as climbing ladders, opening doors, and using weapons.


