
games
Items in this hypelist
Unplayed
Cineris Somnia
PC (Microsoft Windows)
Cineris Somnia is a 3D adventure through a beautifully strange and mesmerizing world - and a young girl's cruel and forlorn dreams.
Cyberpunk 2077
Google Stadia - Mac - PC (Microsoft Windows)
Life is Strange 2
Linux - Mac - Nintendo Switch
The long awaited sequel to the award winning Life is Strange returns with a new 5-part narrative adventure from DONTNOD Entertainment.
Resident Evil (all of them)
PC (Microsoft Windows) - PlayStation
Resident Evil is a survival horror classic in which a group of special forces agents, known as S.T.A.R.S, struggle against hordes of zombies and various other mutants in a mysterious mansion as they try to uncover the truth behind the terrifying infection. The gameplay environment consists of polygonal 3D characters placed over pre-rendered 2D backgrounds. As such, the game relies on pre-determined camera angles for a view of the action instead of a real-time camera like most games. The game is credited for coining the phrase "survival horror" and popularizing the genre.
Silent Hill (all of them)
PlayStation - PlayStation 3 - PlayStation Portable
Silent Hill is the first installment in the Silent Hill series of psychological survival horror video games. Unlike earlier survival horror games that focused on protagonists with combat training, the main character Harry Mason is an average man. The gameplay consists of combat, exploration, and puzzle-solving. The controller vibration is used to indicate Harry's heartbeat and will vibrate on low health. The player must regularly enter an inventory screen to check Harry's health, use items, and equip different weapons.
Fatal Frame
PlayStation 2 - PlayStation 3
Fatal Frame is the first game of the Fatal Frame series, introducing the franchise's unique premise of fighting ghosts with a special camera. Fatal Frame was the first to introduce the innovative use of an old-style camera as the primary weapon. In addition to navigating the main characters around the mansion grounds, players are able to enter Viewfinder Mode, where the camera is raised and the view changes to that of the camera's frame. In viewfinder mode the player is able to snap photographs of ghosts, both violent and benign, which is the main method of progressing through the game. Items are also available, some being consumable and most being key items needed to unlock doors, complete tasks or solve puzzles. Puzzles are encountered frequently in the game, some being based on the same concept but becoming progressively more difficult. The varying difficulty settings of the game (Easy, Normal, Hard, Nightmare, or Fatal (Xbox only)) determine the amount of consumable items scattered throughout the mansion and how formidable the enemies are. The main horror aspect of the game is, undoubtedly, the ghosts. The mechanics programmed for the ghosts allow them to float ethereally through the air, walls and floors, and even teleport, allowing them many ways to attack the player. The ghosts' appearances are usually inspired by their deaths or by Japanese stigmas of horror, which, some argue, are particularily chilling. The game, depending on which console it is played on, offers two endings. Upon completion of the game, a ranking is given based on total time taken, points accumulated and other categories. The player is also given rewards and unlockables, such as alternate costumes and camera functions, depending on what difficulty was beaten, how much of the Ghost List was completed and other criteria. Beating the game also unlocks Battle Mode, where the player is faced with fighting specific ghosts, and is rewarded with points towards purchasing unlockables. An option is also given where the game can be replayed with all equipment, upgrades and unlockables carried over.
Until Dawn
PlayStation 4
Until Dawn is an interactive drama survival horror video game. It was originally planned as a first-person game for the PlayStation 3's motion controller PlayStation Move, but the motion controls were later dropped when it became a PlayStation 4 exclusive game. Until Dawn is designed to be played multiple times, as players will miss out on quite a bit of content with a single playthrough. Each will last about nine hours in length and the game mechanics utilize a new in-game system called the "Butterfly Effect" in which any choice of action by the player may cause unforeseen consequences later on. For example, locating a weapon in an earlier chapter may allow the player to pick it up down the line when a chase scene leads back to the same room. Throughout the game, players will make difficult decisions during ethical or moral dilemmas, such as sacrificing one character to save another. The Butterfly Effect system blurs the line between right and wrong decisions and it is possible for players to keep all eight characters alive as well as having all eight of them die, allowing for many different paths and scenarios as well as offering several different endings. Until Dawn has a strict auto-save system to prevent players from reloading a previous save file to an earlier point in the game if they regret an in-game decision they have made. The only way to change the player's choice is to restart the game from the beginning or continue to the end and start a new game. In a developer interview, it has been said that Until Dawn has "hundreds of endings". Different endings have different variations depending on the combination of characters alive at the end of the game. The gameplay is focused on exploration, quick-time events and discovering clues as well as making decisions. There is an in-game system that will keep track of all of the clues and secrets players have discovered in total, even if there are multiple playthroughs; these clues will allow the player to piece together the mysteries of Blackwood. In terms of the gameplay mechanics and theme, Until Dawn has been noted to be similar to Heavy Rain and Beyond: Two Souls. Until Dawn was met with a positive critical response upon release, with praise directed at the visuals, choice mechanic, horror elements, music, voice acting and gameplay design. Most of the criticism the game drew was concerning the story, mostly the second half, camera angles, character movements and partially linear plot.
Dead By DayLight
Game Boy
Devil May Cry
PlayStation 2
Originally intended to be the fourth installment in the Resident Evil series, Devil May Cry is an action-adventure game that introduced a host of new elements to the gaming community. Chief among them is the Stylish Rank, which grades the player's performance in combat. The game is split into Missions, which are individually scored according to various factors, such as Orbs gathered and damage taken. Additionally, Devil May Cry did away with the pre-rendered backgrounds of prior Resident Evil games in order to allow for a dynamic camera system.
Final Fantasy XVI
PC (Microsoft Windows) - PlayStation 5 - Xbox Series X|S
Final Fantasy XVI is the first fully fledged action RPG in the mainline Final Fantasy series. Clive Rosfield is on a mission to free mankind from its fate, and must use the Eikonic powers at his disposal to overcome every obstacle his enemies lay before him.
Rule of Rose
PlayStation 2
Rule of Rose is a survival horror game in which the player, who controls Jennifer, explores the game environments and furthers the plot by accomplishing tasks and experiencing cut-scenes while sporadically encountering enemies and bosses. Taking place in England in 1930, Rule of Rose centers on Jennifer, a young woman who is led to an abandoned orphanage by a small boy.
White Day: A Labyrinth Named School
Nintendo Switch - PC (Microsoft Windows) - PlayStation 4
Steel your nerves for a Korean horror without equal! Step into the shoes of student Hee-Min Lee and brave the terrors of Yeondu High School in a terrifying survival horror game filled with puzzles, secrets and - of course - deadly ghosts.
Cry of Fear
PC (Microsoft Windows)
Cry of Fear is a single-player, horror modification for Half-Life 1 that brings you all the horrors you have always been afraid of. This is a free total converstion of Half-Life 1, which means none of the assets from Half-Life 1 have been used in this mod or any files from other people, it is a totally unique experience. Everything is made exclusively by Team Psykskallar, the Cry of Fear developers.






