
Art Books 📚🎨| Animation, design, Illustration, comics
Para inspirarte a crear
Items in this hypelist
Animation 🦅

The Simpsons Handbook: Secret Tips from the Pros
Matt Groening · 2007
Here is a rare homage to the art of classic 2–D animation and the time–honored method of hand–drawing characters that come alive on the silver screen. The creator of "The Simpsons" and "Futurama," reveals the art of brilliant character design, backgrounds, and prop art in this lavishly detailed handbook that unveils the complex secrets behind the deceptively simple and universally loved Simpsons characters. With creative insights, artists' sketches, helpful insider hints, and step–by–step instructions, enter the imagination of "master doodler" Matt Groening and receive some professional "how–to" advice from many of the animators and directors who have made "The Simpsons" the longest–running animated show and situation comedy in television history. In our technological era when animation has become increasingly digitalized, this unique handbook records the genesis of some of the most extraordinary examples of the art of hand–drawn animated characters.

Disney''s Art of Animation: From Mickey Mouse to Beauty and the Beast
Bob Thomas · 1900

The Noble Approach: Maurice Noble and the Zen of Animation Design
Tod Polson · 2013
This extraordinary volume examines the life and animation philosophy of Maurice Noble, the noted American animation background artist and layout designer whose contributions to the industry span more than 60 years and include such cartoon classics as Duck Dodgers in the 24 ½th Century, What's Opera, Doc?, and The Road Runner Show. Revered throughout the animation world, his work serves as a foundation and reference point for the current generation of animators, story artists, and designers. Written by Noble's longtime friend and colleague Tod Polson and based on the draft manuscript Noble worked on in the years before his death, this illuminating book passes on his approach to animation design from concept to final frame, illustrated with sketches and stunning original artwork spanning the full breadth of his career.

The Art of Pixar: 25th Anniversary
Amid Amidi · 2015

The Art of Spirited Away
Hayao Miyazaki
The Fantasy Continues<br/><br/>The Art of Spirited Away collects color illustrations of Spirited Away (Sen to Chihiro no Kamikakushi) for the first time in an English edition! This book includes paintings and designs from the new animated film from the director of Kiki's Delivery Service and Princess Mononoke.<br/><br/>Large-size, hardcover coffee-table book featuring artwork from the renowned animated film, Spirited Away, directed by Hayao Miyazaki. Features commentary, color stills, sketches, storyboards, and illustrations used to envision the rich fantasy world of the film. Also includes a complete English-language script.

Directing the Story: Professional Storytelling and Storyboarding Techniques for Live Action and Animation
Francis Glebas · 2008

Framed Ink: Drawing and Composition for Visual Storytellers
Marcos Mateu-Mestre · 2010

Character Animation Crash Course!( DVD not included)
Eric Goldberg · 2008
Description: Character Animation Crash Course! is a veritable Genie's lampstuffed with everything the aspiring animator could wish for! Renowned animator Eric Goldberg's detailed text and drawings illuminate how to conceive characters "from the inside out" to create strong personalities. Classic animation techniques are analyzed and brought to life through thisunique book and its accompanying website companion that offers readers animated movie examples that show, in real time or frame-by-frame, the author's principles at work. Add to this Goldberg's discussions of classiccartoons and his witty, informative observations based on the wealth of knowledge he's gained during his 30-plus years in professional animation, and you have a tour-de-force guide to character animation with the classictouch.

The Illusion of Life: Disney Animation
Ollie Johnston, Frank Thomas · 1995
The most complete book on the subject ever written, this is the fascinating inside story by two long-term Disney animators of the gradual perfecting of a relatively young and particularly American art from, which no other move studio has ever been able to equal.<br/><br/>The authors, Frank Thomas and Ollie Johnston, worked with Walt Disney himself as well as other leading figures in a half-century of Disney films. They personally animated leading characters in most of the famous films and have decades of close association with the others who helped perfect this extremely difficult and time-consuming art form. Not to be mistaken for just a "how-to-do-it," this voluminously illustrated volume (like the classic Disney films themselves) is intended for everyone to enjoy.<br/><br/>Besides relating the painstaking trial-and-error development of Disney's character animation technology, this book irresistibly charms us with almost an overabundance of the original historic drawings used in creating some of the best-loved characters in American culture: Mickey Mouse and Donald Duck, Snow White and Bambi (among many, many others) as well as early sketches used in developing memorable sequences from classic features such as Fantasia and Pinocchio.<br/><br/>With the full cooperation of Walt Disney Productions and free access to the studio's priceless archives, the authors took unparalleled advantage of their intimate long-term experience with animated films to choose the precise drawings to illustrate their points from among hundreds of thousands of pieces of artwork carefully stored away.<br/><br/>The book answers everybody's question about how the amazingly lifelike effects of Disney character animation were achieved, including charming stories of the ways that many favorite animated figures got their unique personalities. From the perspective of two men who had an important role in shaping the art of animation, and within the context of the history of animation and the growth of the Disney studio, this is the definitive volume on the work and achievement of one of America's best-known and most widely loved cultural institutions. Nostalgia and film buffs, students of popular culture, and that very broad audience who warmly responds to the Disney "illusion of life" will find this book compelling reading (and looking!).<br/><br/>Searching for that perfect gift for the animation fan in your life? Explore more behind-the-scenes stories from Disney Editions:<br/><br/>The Art of Mulan: A Disney Editions Classic<br/>Walt Disney's Ultimate Inventor: The Genius of Ub Iwerks<br/>One Day at Disney: Meet the People Who Make the Magic Across the Globe<br/>The Walt Disney Studios: A Lot to Remember<br/>From All of Us to All of You: The Disney Christmas Card<br/>Ink & Paint: The Women of Walt Disney's Animation<br/>Oswald the Lucky Rabbit: The Search for the Lost Disney Cartoons, Revised Special Edition<br/>Disney Villains: Delightfully Evil - The Creation, The Inspiration, The Fascination<br/>The Art and Flair of Mary Blair: An Appreciation, Updated Edition.

The Animator''s Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators
Richard Williams · 2012
The definitive book on animation, from the Academy Award-winning animator behind Who Framed Roger Rabbit?<br/><br/>Animation is one of the hottest areas of filmmaking today--and the master animator who bridges the old generation and the new is Richard Williams. During his fifty years in the business, Williams has been one of the true innovators, winning three Academy Awards and serving as the link between Disney's golden age of animation by hand and the new computer animation exemplified by Toy Story.<br/><br/>Perhaps even more important, though, has been his dedication in passing along his knowledge to a new generation of animators so that they in turn could push the medium in new directions. In this book, based on his sold-out master classes in the United States and across Europe, Williams provides the underlying principles of animation that every animator--from beginner to expert, classic animator to computer animation whiz --needs. Urging his readers to "invent but be believable," he illustrates his points with hundreds of drawings, distilling the secrets of the masters into a working system in order to create a book that will become the standard work on all forms of animation for professionals, students, and fans.
Color 🩷❤️🧡💛💚

Color and Light A Guide for the Realist Painter
James Gurney · 2010
From New York Times best-selling author of the Dinotopia series, James Gurney, comes a carefully crafted and researched study on color and light in paintings. This art instruction book will accompany the acclaimed Imaginative Realism: How to Paint What Doesn’t Exist. <p>James Gurney, <i>New York Times</i> best-selling author and artist of the Dinotopia series, follows <i>Imaginative Realism</i> with his second art-instruction book, <i>Color and Light: A Guide for the Realist Painter</i>. A researched study on two of art's most fundamental themes, <i>Color and Light</i> bridges the gap between abstract theory and practical knowledge. Beginning with a survey of underappreciated masters who perfected the use of color and light, the book examines how light reveals form, the properties of color and pigments, and the wide variety of atmospheric effects. Gurney cuts though the confusing and contradictory dogma about color, testing it in the light of science and observation. A glossary, pigment index, and bibliography complete what will ultimately become an indispensible tool for any artist.<p>This book is the second in a series based on his blog, gurneyjourney.com. His first in the series, <i>Imaginative Realism</i>, was widely acclaimed in the fantastical art world, and was ranked the #1 Bestseller on the Amazon list for art instruction.<p>"James Gurney's new book, <i>Color and Light</i>, cleverly bridges the gap between artistic observation and scientific explanation. Not only does he eloquently describe all the effects of color and light an artist might encounter, but he thrills us with his striking paintings in the process." --Armand Cabrera, Artist
Concept Art 🎨

The Art of Ponyo
Hayao Miyazaki · 2013
An in-depth look at the hand-drawn anime hit!<br/><br/>Ponyo, loosely based on Hans Christian Andersen's The Little Mermaid, is a hand-drawn feature-length film of breathtaking beauty and charm. The art of the film entails not only cels, but striking watercolor and pastel concept sketches and layout pages. Interviews with production principles about their daring choice to hand draw a film in the age of CGI, and the voice-over screenplay itself, complete the package.<br/><br/>Ponyo, loosely based on Hans Christian Andersen's The Little Mermaid, is a hand-drawn feature-length film of breathtaking beauty and charm. The art of the film entails not only cels, but striking watercolor and pastel concept sketches and layout pages. Interviews with production principles about their daring choice to hand draw a film in the age of CGI, and the voice-over screenplay itself, complete the package.

The Art of Borderlands 3
Chris Allcock · 2019

Spider-Man: Into the Spider-Verse -The Art of the Movie
Ramin Zahed · 2018
Discover the world of the multi-award-winning Spider-Man: Into the Spider-Verse in this stunning collection of art. Packed with concept art, final designs, and artist commentary plus previously unseen storyboards.<br/><br/>Discover the secrets of the Spider-Verse in this visually stunning collection of more than 500 pieces of artwork from the Oscar-winning, groundbreaking animated feature film!<br/><br/>Fans can go behind the scenes with the creators of Spider-Man: Into the Spider-Verse and get a look at concept art, final designs, and artist commentary, plus previously unseen storyboards.<br/><br/>Phil Lord and Christopher Miller, the creative minds behind The Lego Movie and 21 Jump Street, bring their unique talents to a fresh vision of a different Spider-Man universe. Spider-Man: Into the Spider-Verse introduces Brooklyn teen Miles Morales, and the limitless possibilities of the Spider-Verse where more than one wears the mask.<br/><br/>This luxurious oversized art book unmasks the artistry behind the dazzling and thoroughly original movie with a unique visual style that’s the first of its kind.<br/><br/>Here you’ll find fascinating insights into the filmmakers’ creative process:<br/><br/>• Exclusive commentary from creators Phil Lord and Christopher Miller on their inspirations for their unique new take on Spider-Man, rooted in his comics origins and the idea of a post-modern Spider-Man in an environment that has multiple spider-people from all of the comics, and giving the film an even stronger visual identity by leaning into the comic book language.<br/><br/>• Concept art and sketches of every featured character and location in the film. Meet Miles Morales, the Peter Parkers, Spider-Gwen/Ghost-Spider, Spider-Ham, Peni and SP//dr and Spider-Man Noir—as well as villains Green Goblin, Scorpion, Tombstone, the Prowler, Doctor Octavius and Kingpin. Explore New York City and State, from Miles’s Brooklyn home to Manhattan, the Hudson Valley Forest, Spider-Man’s hideout and Wilson Fisk’s particle collider.<br/><br/>• Unseen storyboards and paintings of key scenes—including Miles meeting the older Peter Parker for the first time; Miles swinging through the city, exploring the subway, and swinging through the forest; the fight at Aunt May’s; and Uncle Aaron’s death.<br/><br/>• 2 gatefolds feature the film’s complete color script by Dave Bleitch and artwork by Justin K. Thompson, Wendell Dalit, Alberto Mielgo and Yuhki Demers depicting Miles Morales/Spider-Man; storyboards by Ryan Savas of Miles exploring his powers for the first time; and lighting keys by Wendell Dalit of the same sequence.<br/><br/>• A foreword written by Brian Michael Bendis, Miles Morales’ co-creator and executive producer of the film.<br/><br/>Go into the Spider-Verse any time you want with this special compilation of art from the film that belongs on every fan’s coffee table!<br/><br/>“The visual look of Spider-Man: Into the Spider-Verse is a marvel. Seeing how they came to the design choices they did is... worth the price of this book and then some”- Vespe's Holiday Gift Guide

Angry Birds
Danny Graydon · 2013
Storyboard

Parasite: A Graphic Novel in Storyboards
Bong Joon Ho · 2020
"In hundreds of mesmerizing illustrations, PARASITE: A Graphic Novel in Storyboards is a behind-the-scenes glimpse at the making of one of the best films in years and a brand-new way to experience a global phenomenon. Drawn by Bong Joon Ho himself before the filming of the Palme d'Or Award-winning, Golden Globe(R)-nominated film, these illustrations, accompanied by every line of dialog in the movie, capture the story in its entirety. Director Bong has also provided a foreword which takes the reader even deeper into the creative process which gave rise to the stunning cinematic achievement of PARASITE. Director Bong's illustrations share the illuminating power of his writing and directing. The result is a gorgeous, riveting read and a fresh look at the vertiginous delights and surprises of Bong Joon Ho's deeply affecting, genre-defying story."--Provided by publisher.
Illustrations 🖼️

Tokyo Ghoul Illustrations: zakki
· 2017
Design 📐

1000 Chairs
Charlotte Fiell · 2017
More than any other piece of furniture, the chair has been subjected to the wildest dreams of the designer. The particular curve of a backrest, or the twist of a leg, the angle of a seat or the color of the entire artifact; each element reflects the stylistic consciousness of an era.<br/>From Gerrit Rietveld and Alvar Aalto to Verner Panton and Eva Zeisel, from Art Nouveau to International Style, from Pop Art to Postmodernism, the history of the chair is so complex that it requires a comprehensive encyclopedic work to do it full justice. They are all here: Thonet’s bentwood chairs and Hoffmann’s sitting-machines, Marcel Breuer’s Wassily chair and Ron Arad’s avant-garde armchairs. Early designers and pioneers of the modern chair are presented alongside the most recent innovations in seating.<br/>This dedicated compendium displays each chair as pure form, along with biographical and historical information about the pieces and their designers. An illuminating tome for design aficionados and an essential reference for collectors!<br/><br/>About the series<br/>Bibliotheca Universalis — Compact cultural companions celebrating the eclectic TASCHEN universe!
Drawing

Drawing on the Right Side of the Brain
Betty Edwards · 2012
A revised edition of the classic bestselling how to draw book. A life-changing book, this fully revised and updated edition of Drawing on the Right Side of the Brain is destined to inspire generations of readers and artists to come. Translated into more than seventeen languages, Drawing on the Right Side of the Brain is the world's most widely used instructional drawing book. Whether you are drawing as a professional artist, as an artist in training, or as a hobby, this book will give you greater confidence in your ability and deepen your artistic perception, as well as foster a new appreciation of the world around you. This revised/updated fourth edition includes: • a new introduction; • crucial updates based on recent research on the brain's plasticity and the enormous value of learning new skills/ utilizing the right hemisphere of the brain; • new focus on how the ability to draw on the strengths of the right hemisphere can serve as an antidote to the increasing left-brain emphasis in American life-the worship of all that is linear, analytic, digital, etc.; • an informative section that addresses recent research linking early childhood "scribbling" to later language development and the importance of parental encouragement of this activity; • and new reproductions of master drawings throughout

How to Draw: drawing and sketching objects and environments from your imagination
Scott Robertson, Thomas Bertling · 2013
Uncategorized

Making Comics
Scott McCloud · 2011
<p>Scott McCloud tore down the wall between high and low culture in 1993 with Understanding Comics, a massive comic book about comics, linking the medium to such diverse fields as media theory, movie criticism, and web design. In Reinventing Comics, McCloud took this to the next level, charting twelve different revolutions in how comics are generated, read, and perceived today. Now, in Making Comics, McCloud focuses his analysis on the art form itself, exploring the creation of comics, from the broadest principles to the sharpest details (like how to accentuate a character's facial muscles in order to form the emotion of disgust rather than the emotion of surprise.) And he does all of it in his inimitable voice and through his cartoon stand–in narrator, mixing dry humor and legitimate instruction. McCloud shows his reader how to master the human condition through word and image in a brilliantly minimalistic way. Comic book devotees as well as the most uninitiated will marvel at this journey into a once–underappreciated art form.</p>

Understanding Comics
Scott McCloud · 2008
Praised throughout the cartoon industry by such luminaries as Art Spiegelman, Matt Groening, and Will Eisner, this innovative comic book provides a detailed look at the history, meaning, and art of comics and cartooning.

Steal Like an Artist 10 Things Nobody Told You About Being Creative
Austin Kleon · 2012

Rakugaki. Nueva edición
Bunpei Yorifuji · 2022

Aprende a Dibujar Con Los Simpson
Matt Groening




